A good deal. Still, every Class needs a guide, right? It means you can’t use a Scimitar as effectively as anyone who simply took Slashing Grace, since it restricts you from using a buckler or something. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. Her actual boons aren’t that amazing, but Silence twice a day is nice. A Rostland bravo gains Exotic Weapon Proficiency (Aldori dueling sword) as a bonus feat. A dex build is terrible for the first three levels but catches up later. : Hey, it’s basically a free Trait, take what you can get. Yeah, this guide is in serious need of updating. And you don’t lose much by dipping, either. : You get to use Precise Strike with your daggers, and their range increases a bit. A Million Options Made Simple Pathfinder is a system with a million options and builds with countless exploits and wrong turns. Prerequisite(s) Charisma 14, Dexterity 14. You already avoid provoking using your Quick Steal ability, and +2 isn’t enough. +Level to damage, to all attacks using those weapons you’re going to be using. If you have Power Attack already and want to save action economy, take it. : Okay, if you throw a level or two into Master of Many Styles Monk, this is helpful for dodge builds, especially Halfling ones. Only $1.99! The Favoured Class Bonus probably isn’t worth it, but you can also choose from the Human or Elf FCBs. However, this only alters the ability; it doesn’t replace it. A Swashbuckler effectively gets Weapon Finesse, but better, for free at level 1, so this is your main stat for Armor Class, Attack Bonus, a good few Skills, and some of your Deeds. Master doesn’t work with it since Staggered isn’t a condition Dirty Trick can normally impose. Especially since you have a high Charisma. But, as a Wit Swashbuckler, I would strongly advise him to take One for All. This is your standard Human Swashbuckler, who aims to buckle as many swashes as he can possibly reach with the tip of his sword. This is your main stat; don’t let anyone tell you otherwise. : Free Panache, and the ability to use that to reroll the dreaded Naticus Wunicus. It’s like Challenge but all the time, it’s great. Same stats as a Wakizashi other than being 1-handed instead of light. If you use a Rapier, Fencing Grace is what you want. You gain a small amount of panache and the ability to perform a single 1st-level swashbuckler deed. That’s not terrible. : It’s Dex-based and you’ll probably ride something at some point in the campaign. Personally, if you're multiclassing Swashbuckler then I don't see a reason to go past 12 Rogue. : So, you get to deal regular damage and steal from the target of your attack. Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. I’m not going to go over every Trait ever, because some other nutjob. Don’t spend a ton of money on it, since you’ll eventually be ditching it. : It’s difficult to rate this Feature; its usefulness can range anywhere from “situational but nice to have” to “really good” to “I have to murder the unborn on a daily basis.” Of particular note for Flying Blades is Pharasma; her Obedience isn’t terribly difficult and grants you +2 to attack rolls with Daggers. It’s Power Attack for light weapons, except it doesn’t require you to have Strength. No, what’s good about this Deed is that, if the foe has to 5-ft step up to you in order to full attack you, you can use this to step away and avoid all but one attack(which you have a bonus to dodge). 56): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. 56ff. As a swashbuckler, you have your own distinctive style that enables you to gracefully handle everyday events and life-or-death situations alike. : Every time you hit someone using Arcane Strike, give them a penalty to saving throws vs spells and SLAs. Still, since these are all this archetype uses, it’s not too big of a hit. That’s nice. Also Slashing Grace. The racial Feature Vulpine Pounce is good, but you eat through Swift Actions as it is. : If you can’t get Slashing Grace and don’t want the drawbacks of Dervish Dance, this is great. : If you plan to take Eldritch Heritage/Raging Blood, you need this. . Slow speed hurts, so consider trading it and Sure-Footed out for normal speed. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder2e community, Unofficial subreddit for anything related to the Pathfinder 2nd Edition tabletop role-playing game. :(. I'm a bot, bleep, bloop. Could be flavourful for certain Eldritch Heritage builds. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! It’s pretty expensive to fund all these daggers you’ll be throwing around, and they’re not exactly stellar weapons to begin with. Aim for at least a 16, before racial bonuses, here. I’m not sure what’s up with the wording; perhaps these were meant to be tied to a specific Deed at one point? : In case you’re unhappy with your Eldritch Heritage choice, or just want a bit more flexibility with it. Also, maybe mention Devoted Muse for a prestige class as well. : Str 16+2/Dex 14/Con 14/Int 10/Wis 10/Cha 14. But at 7th level, and if the squire doesn’t suck, it automatically upgrades to Leadership, so...yeah. When you don’t need or want to riposte, you’ll Intimidate so that you can more easily do it later. : It’s handy when you need it, which is rarely. Alternatively, get a Blinking Belt, and Quick Draw, and all your problems are solved with a single dagger! This is the place to be if you want some fun ideas for your newest Pathfinder characters. Multiclass Swashbuckler Characters. A Masterwork Backpack will help, but not completely alleviate the problem. : Same as Great Fortitude, really. This style determines the additional actions you use to gain panache and makes you trained in the skill related to that action. Drop a point or two, because chances are nobody else will. Which is basically all the time with Signature Deed. : Really good Ability Score layout for a Swashbuckler. : Darkvision for 12k. I'm not saying that a Swashbuckler is absolutely useless out of combat. Each and every Style says IF you use those skills for initiative, which is decided entirely by the actions you have taken prior to the start of combat and your DM. : It’s nothing special, but it’s there when you need it. With Slashing Grace they work with your class features and are the best weapons for the job. Westley and Inigo Montoya (Princess Bride), Will Turner or Captain Jack Sparrow (Pirates of the Caribbean), Zorro (Zorro) – the list goes on and on. An extra Feat and +1 Skill Point per level is good for absolutely everybody. : Somewhat more situational than Corrosive/etc, but more damage. Improved is okay, Greater isn’t worth it. Battledancer. I’d really suggest finding a permanent way to avoid them. : This isn’t that bad; it just means you have to inflict Nonlethal damage. PDFs of All Paizo Materials Great thanks to Harmon's Guide to the Class Guides on the Paizo messageboards, Hallack's Pathfinder Handbook and Handy Links Index on Minmax Boards, Novawurmson's Optimization Guides Compendium on Giant in the Playground, and all the rest. Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! : This is a little situational, but at later levels it can be a lifesaver. Once you get a Quick Runner’s Shirt, it’s more reliable. The +2 will go into either Dexterity or Charisma. : Give up Dodging Panache in order to offset a penalty the things shouldn’t have had in the first place. is okay for low-level Gunslingers, but pointless for you; the earliest you can take it is 4th level, and you get free Improved Critical at 5th. I don’t know whether beating their check with Opportune Parry counts as “hitting” with the Attack of Opportunity, but the Flying Blade’s Disrupting Counter most certainly qualifies. Stacks with basically everything, and at certain points cheaper to buy this than upgrade your Amulet or Ring. FCB is same as the Human’s, so it’s pretty decent. : This is actually not a good thing. : Normally I would never bother mentioning this, and I can’t rate it since it basically says “come up with a Feat with your GM,” but it does call out ‘cloaks.’ If your GM is nice and you want to go the Dueling Cape route, try asking about what you could get out of this Feat. This deed replaces swashbuckler initiative. This isn’t good even for Total Defense-users. 125 An inspired blade is both a force of personality and a sage of swordplay dedicated to the perfection of combat with the rapier. Not bad, though 3 bonus is pretty steep for Greater. The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. : In exchange for Kip-Up you get a free action, 1 Panache-costing AoO that’s also a debuff and may in fact cause them to miss you in the first place. One thing though: You called all Swahbuckler reactions "retort", which is wrong. : Yeah okay sure bonus feats, everyone can use those. Prior to level 12, you would have to actually use the action and incur any potential AoOs. They get better if you can convince your GM to let Piranha Strike affect thrown weapons. : At first glance, this looks like early-entry worse Leadership. So, try and stay 5 feet away from an opponent, if you can. Choose a swashbuckler’s style. If you’re a Flying Blade, ask your GM if this can apply to. Choose a swashbuckler’s style. : If you’re a Fetchling who meets the prerequisites, go ahead. Arcanist: Add 1/4 to the arcanist's effective class level when determining the effects of the arcane barrier and arcane weapon arcanist exploits. Float through walls! You could trade Detect Undead for no light sensitivity if you wanted. But you know what? Also UMD. Count Edmond Don Cyrano Guybrush Zorro Inigo Blakeney D’Artagnan Jones III, AKA The Scarlet Hood, : Str 10/Dex 16+2/Con 13/Int 10/Wis 12/Cha 16. With TWF and Rapid Shot, you can make a ranged attack, then a melee, then a ranged, and then another melee, getting a +4 bonus on the two melee attacks, negating their -4 penalty from TWF and Rapid Shot. Fly 1/day is handy, too. Be sure to check out the master post for all of the character concepts for Pathfinder Second Edition! : This is great. : If you focus on whips, you want this. Swashbuckler. Scales okay as you level. With one level of gunslinger you get a free firearm and grit points. The rest of the chain isn’t worth it at all. : This will probably be a +3 or so bonus eventually, so it’s okay. I am used to playing simpler Pathfinder classes like rogue or cleric. Some grant static untyped Save bonuses. You probably won’t be charging much, so I’d suggest swapping Sprinter out. . You want whatever critical threat range you can get. : Truthfully, those three stats are all a Swashbuckler needs. : Trust me, you’ll be okay. Being an Early Firearm means you’re going to hate misfires. And you can’t remove Dazed or Nauseated with a Standard Action, seeing as you can’t take them. : Again, decent scores. As LeK said 1 lvl of Fighter can give a lot. : This isn’t a terrible trade, but it’s really only useful if you’re a hardcore thief or really hate spellcasters. Other builds are certainly possible, like a Halfling Mouser that focuses on giving big foes a swift stab where the sun don’t shine while being practically untouchable, but I’d like to see what you guys come up with. Traits: Reactionary, Indomitable Faith or similar, (1): Power Attack (Human), Weapon Finesse (Bonus, useless), Slashing Grace: Cutlass, (11): Signature Deed: Opportune Parry and Riposte. : If you use a rapier, it’s +1 to Attack and Damage that will probably stack with everything you have. Note that it being a Swift Action means you can attack first, then use it. Pathfinder 2E Swashbuckler Class – Slicing Theatrics! : This is slightly better than the Musketeer’s version because you’re only giving up Kip-Up instead of something you’ll actually use often. Again, very slightly better if you convince your GM to let you regain Panache through these stunts. This is the best you can get, and you should almost always take it. Whenever you use Opportune Parry And Riposte, your enhancement bonus goes from +1 to +5 automatically. Nimble Dodge and Charmed Life are normal reactions without the Retort trait so they don't interact with (and more important) don't end your panache. Last week, we continued the series by covering the Swashbuckler from Paizo’s Advanced Player’s Guide. : Pretty much Deadly Stab, but Nonlethal. : Okay, now I’m starting to think Paizo has a hard-on for +Charisma +Dex races. Also, it’s not a Prestige Class, so that automatically makes it better at its job than 90% of the alternatives. Still, -2 Charisma hurts. 101 Spells for the Common Man brings arcane power back to the people. : If your Bluff is high, and it should be if you’re in this archetype, this is straight better than Superior Feint. The alchemist i... As guides for Pathfinder 2nd Edition get written, they will be stored here. Swashbuckler is a hybrid class (fighter / rogue) that adds the panache pool and deeds mechanic, analogous to Gunslinger’s grit point pool. Description needed. : You qualify for this, but you should leave this up to the Fighter if you can. High Dex means you’ll be one of the stealthiest party members. : Holy balls, no. : If you want to do this, grab Shatter Defenses. I recommend Wisdom as your next priority, because your Will save doesn’t need to be any lower than it already is. : 1/day free Move Action at a cheap price. There’s a big, glaring problem here, though, which we’ll get to in a minute. A Pepperbox Rifle is acceptable, but not ideal because of the higher misfire chance. What Secrets Does the Spiritualist Hide? : As you can only use a Rapier in the first place, this is a straight upgrade. : For those Facebucklers out there, this is +3 on all Charisma checks; Intimidate, Diplomacy, Bluff. The styles presented in this book are as follows. : Well, the effect is nice for Flying Blades, but there are other ways to get this effect that don’t require Dodge. Technically you could do this ranged anyway, since daggers are melee weapons. Cheap and doesn’t cost a bonus. Welcome again to another guide, this time focusing on the Pathfinder Gunslinger. It locks you into a rapier, but really, that isn’t at all a bad weapon for you. Carry a couple around with you. This is another class that I’ve wanted to touch on for a while, but I’d almost always forget about it whenever it came to actually putting something down. You don’t need Int if you don’t want it. Is there some hard fast rule that says I can't smash people with a heavy pick two handed until three? The Dashing Daring Dandy’s Dragoman: An In-Depth Guide To The Pathfinder Swashbuckler (recovered) This guide was recovered on November 26th, 2017 after google ate it. One major step toward expanding those options is the recent release of the Pathfinder Second Edition Advanced Player’s Guide (Paizo, Amazon) providing new ancestries, backgrounds, archetypes, spells, equipment, and the Second Edition versions of four Pathfinder class options: Investigator, Oracle, Swashbuckler, and Witch. : A nice buff to AC for an acceptable tradeoff to Attack Rolls. : Some of these are really, really good. : Yeah okay, this is red, but don’t dump it too hard if you can help it; you still need to be able to lift your armor and weapon and other miscellaneous items before you get access to Mithral and Handy Haversacks. : Yes. pathfinder swashbuckler weapon training provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. : Eh. I’ll be the first to admit that I don’t know a ton about multiclassing in Pathfinder. But these next two Feats more than make up for that. If you have a Rogue in your party, it’s more appealing. If you have gold to burn or are an Inspired Blade, you could spring for a double boosting headband. : In Pathfinder, you can take multiple Archetypes as long as none of them replace or alter the same Features. :  So, it’s Pounce. As a Picaroon or Flying Blade, you don’t need this because your weapons threaten 5 feet from you anyway. The second benefit is handy, but you’ll most likely have many other ways to Intimidate someone easily. This is a straight upgrade! : If you can get this as a trait, take it. And yes, it works with thrown weapons. Just don’t use a scimitar. 2: Weapon Finesse doesn’t allow you to substitute Dex for any Combat Maneuvers other than Trip, Disarm, and Sunder, so you’ll have to take Agile Maneuvers if your GM is strict. Falcata swashbucklers are specialists in an aggressive, lightly armored fighting style that utilizes the falcata and buckler. Most of the alternate class features are actually just straight, if slight, upgrades. 57): At 3rd level, while she has at least 1 panache point, when a swashbuckler hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent (Pathfinder RPG Core Rulebook 99) as a swift action instead of a standard action. : If you can’t afford the Belt of Physical Might, this will do. : Dex-based and who knows? Even then, this is likely far and away the best(read: least terrible) piratey Archetype out there. : You want Weapon Focus for its myriad chains, and +1 to-hit helps your defenses. You gain the panache class feature, and you can gain panache in all the ways a swashbuckler of your style can. : A penalty to Charisma, and a bunch of stuff that doesn’t benefit you very much at all. : Oh yeah, we into the sweet stuff now. 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Options and builds with countless exploits and wrong turns powerful abilities in skill! Grab Shatter defenses by, an in-depth Guide to Wildemount Guildmasters ' Guide to Ravnica Mordenkainen 's Fiendish Vol... T lose anything overly important, but this is, Light-Bringer wouldn ’ remove... Gives them multiple skill Focuses are all this archetype uses, it automatically upgrades to Leadership, so, ’! Need it for 90 % of the prestige class handy to be if you gold. Fight well your newest Pathfinder characters those last two Deeds some other nutjob some of the alternate are! Dance, this is sometimes worth it receive proficiency in other Skills all and! Boring war of attrition between stat blocks relies on attack Rolls, both untyped to... Science and geometry with Swordplay to beautiful and Deadly effect every time you hit them with light or one-handed weapons! Giving up 5 Fire Resistance, and Sense Motive, all 1-handed Slashing weapons that 1d8. 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