1 Origins 2 Appearance 3 Behavior 4 Abilities 5 Weaknesses The Yeth Hound is a creature with origins in the mythology, legend and folklore of The Yeth Hound resembles a dog in form, though its physical nature marks it immediately as quite distinct from any ordinary hound. [2][3] Yeth hounds were capable of magical flight, silently and tirelessly pursuing prey by gliding slightly above the ground. | 3.5e SRD They are often associated with particularly bestial demons, and can be found serving demon cults as guardians and trackers. If the attempt fails, the opponent cannot react to trip the yeth hound. Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers. The original mythological yeth hounds were headless dogs, said to be the spirits of unbaptized children. Movement There’s a ton here to draw on. 5e | Starjammer SRD Diet Speed Power: Increases your movement speed by 110%. Any land[3] Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz. Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers. Large Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage. They were also known to serve under Eshowdow of Chult, The Destroyer Talos, or Urdlen, the Crawler Below. Eye color(s) Language(s) The yeth hound is based on the yeth hound of the folklore of Devon, a headless black dog known for its wailing. Medium

After checking the statblock again, I guess this is the ONLY way I could use the hounds with my murder-hoboesque group. Yeth hounds are nocturnal hunters by necessity. | FateCoreSRD [8] A master's death simply prompted them to seek new terrible forces to serve under. Yeth hounds, or simply yeth, were fearsome outsiders that hunted under the cover of night. Ancestral Anthologies Vol. Hound archons appeared as powerfully built humanoids with canine heads, with broad shoulders and massive, powerful fists.Hound archons had similarly strong legs—a silent warning to foes that a hound archon was also swift on its feet, and if they fled, they would not get far. After sunset, it returns to the Border Ethereal at the same spot, whereupon it typically sets out to find its pack or its master. Bay [three-actions] (auditory, concentrate, divine, enchantment, fear, mental) The yeth hound emits an unearthly howl audible up to 300 feet away. [2] New Pages | Recent Changes | Privacy Policy. Barbed Insignia Slot: No … Yeth hounds typically seen to ally themselves with beings such as vampires, vile huntsmen, hags (although particularly night hags), wicked wizards like necromancers and other entities so long as they were immune to their terrible howling,[1][2] as well as powerful members of the Unseelie Court. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. The sight of a yeth hound loping through the sky with a body clenched in its jaws is unsettling indeed. | GumshoeSRD I'm going through the books I have to try to craft a Feywild adventure (for kids) and just wanted to take stock of what monsters published by 5e are suitable. 5 ft.[2] Average height 1st Edition Statistics[4] They fear the sun and never venture out in daylight, even if their lives depend on it. He lived for many years after the encounter and devoted himself to his poetry, never improving and suffering from nightmares each night before dying from a heart attack after hearing the howling of distant coyotes.[3]. Crescent Insignia Slot: No Insignia. Type | PF2 SRD. Whether it succeeds or fails the saving throw, the creature is then temporarily immune to Bay for 24 hours. Sign In. I based this mostly on the Hell Hound stat block from the bestiary and tried to translate the 1E abilities over to the 2E system. Skills: Perception +6, Survival +5Senses: darkvision 60 ft.Damage Resistances: all/silver, holy or magicalLanguages: –Challenge: 2 (200 XP). 4 It has since been published a number of times, making an appearance in every edition of the game except for 5e. Yeth Hound. Type Type My favorite way to use yeth hounds is to threaten NPCs. Neutral evil Based on Average weight Any Outsider Favored climate Actions Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Subtype(s) The yeth hound bays magically. Tooltip. To hear the howl is a … Yeth hounds hunt only at night. Thoughts? don't have any of the adventure books (Tyranny of Dragons, Elemental Evil, Rage of Demons or Curse of Strahd) so I would missing those. Notify me of follow-up comments by email. Every enemy within 300 feet of the hound that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the hound’s next turn or until the hound is incapacitated. They could be encountered in Hades but could also be found in any non-good plane such as Fury's Heart or Set's realm of Ankhwugaht in Heliopolis. Alignment The sight of a yeth hound loping through the sky with a body clenched in its jaws is unsettling indeed. It is long and skinny. The save DC is Charisma-based. Other FiendsAchaierai • Barghest • Canomorph (Haraknin • Shadurakul) • Hell hound • Hordling • Howler • Larva • Maelephant • Marrashi • Night hag • Nightmare • Rakshasa • Succubus • Vargouille • Yeth hound. A yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds. Their superb auditory and olfactory senses paired with their frightening speed made them incredibly dangerous hunters. The baying sound echoes through my blood. General Information Yeth hounds consumed warm-blooded creatures and had a preference for humans, demihumans and fey such as brownies, while they themselves were avoided by all natural and several unnatural predators. 3 Alignment

Jeez, I’m a math major, why didn’t I get that…. Latest 5th Edition Products in the Open Gaming Store! Yeth Hound 1e Vision Its head, while distinctly canine, is at the same time oddly humanoid, flat with noses instead of muzzles. Yell Hound. 5e Deep black in color and with watery, yellow eyes, the yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds. Alignment | Swords and Wizardry SRD These packs often made their dens underground in the depths of the most isolated of wilds. They don't collect treasure, having no use for such baubles. [1][3], Only enchanted and silvered weapons could truly harm a yeth hound, as they partially passed through ordinary weapons as if they were mist. [1], Yeth hounds were the servitors of the drow deities Kiaransalee and Vhaeraun.[9]. Alignment Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Yeth_hound?oldid=609302. They were intelligent if bestial creatures whose howls induced unbearable fright in those that heard them.

[1] The two could share senses and communicate from great distances while on the same plane, although barring this they could understand Common, Elvish, Infernal and Sylvan[1][2] and responded to language comprehension spells despite being unable to speak in either case.[3]. Size It is also mentioned in the Denham Tracts, a 19th-century collection of folklore by Michael Denham. Size Bay (Su) When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. 400 lbs. Yeth Hound. Yeth hounds range great distances from their dens during their nightly hunts, and have been known to carry kills for miles just for the comfort of consuming a fresh meal in their lair. The nightly beasts did require food in order to survive but only once every lunar month. Challenge rating [1][2] It was theorized by several metaphysicians that yeth hounds were a manifestation of fear itself. Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. | OGN Articles Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds’ previous meals. | Fudge SRD This collar was not actual metal; it was a mystical representation of the archon's … Night[3] Yeth hounds can often be found in the company of night hags or evil hunters. Hair color(s) [3] The only prize they sought from their prey were their terrified screams as they hunted them down and tore them limb from limb and any treasures found with a yeth hound were purely incidental. Not even the wills of their masters could persuade them to stay during the day. Challenge rating Traveller SRD Whether or not the save is successful, an affected creature is immune to the same hound’s bay for 24 hours. 2e Yeth hounds hunt only at night. You can be dismounted if you suffer 5 hits in 5 seconds, or lose 10% or more of your hitpoints in a single attack. Yeth hounds range great distances from their dens during their nightly hunts, and have been known to carry kills for miles just for the comfort of consuming a fresh meal in their lair. All hound archons could be observed wearing simple metal collars about their necks. | Design Finder 2018 This site may earn affiliate commissions from the links on this page. Flying[2] [1][3], Yeth hounds exercised pack tactics similar to dogs but possessed greater intelligence. They made their dens underground in the depths of the most isolated wilds. He followed me home, can I keep him, please? Their pointed ears curve like short horns. | Here Be Monsters 2e [1][3] Otherwise, their master determined their strategy. [1] The two could share senses and communicate from great distances while on the same plane, although barring this they could understand Common, Elvish, Infernal and Sylvan[1][2] and responded to language comprehension spells despite being unable to speak in either case.[3]. Their fear of sunlight was rooted in its detrimental effect on them, as exposure to daylight could banish a yeth hound to the Ethereal Plane. A yeth hound from the Neverwinter computer game. When the hound arrives on the scene, maybe the harpies are scared off, or maybe it becomes a three-way fight!). Appearance Whether or not the save is successful, an affected creature is immune to that hound's bay for one day. The yeth hound is a lovely, slavering dog monster first published in Monster Manual II in 1983 for 1st edition AD&D. Always neutral evil | d20HeroSRD Fey Forgotten Realms Wiki is a FANDOM Games Community. A gift of a yeth hound companion to a particularly successful cult is sure sign of favor in the eyes of a demonic patron. If you only force one character to flee, that might be a problem if you’ve only got one hound to take advantage of the chaos, [2][4] Their short fur was a dull, nonreflective night-black, often blending into the darkness and leaving only the cherry-red glow of their eyes and the smell of chilled smoke to indicate their presence. [2][5][6], Yeth hound packs were often made by formidable fey such as the Queen of Air and Darkness and sinister forces from the lower planes as rewards for loyal servitors. Favored terrain Yeth hounds, or simply yeth, were fearsome outsiders that hunted under the cover of night. Activity cycle Any creature that critically fails and is within 60 feet of the yeth hound is instead frightened 3 and fleeing for 1d4 rounds (or until it recovers from its frightened condition). Hades,[2] Fury's Heart,[5] Heliopolis,[6] lower planes[3][7] Neutral evil Carnivore[3] Pack Tactics: The hound has advantage on an Attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't Incapacitated. Yeth hounds hunt only at night. [1] Evil outsiders were typically exempt from the effects of their barking but mortals could suffer permanent trauma from the supernaturally imposed fear. They are resistant to all damage unless the weapon string them is magical, holy or silver. The Yeth Hound (or Yell Hound) is a black dog found in Devon folklore. In fifth-edition D&D, they’re evil fey predators that hunt at night, their howls echoing through the darkness. Only by finding a pack mate or their master could a yeth hound return to the Material Plane, and death on the Ethereal Plane permanently killed them. Their ears were short and pointed, curving upwards and away from the rest of the head in such a way that they resembled horns. 2nd Edition Statistics[3] Neutral evil [3], Yeth were known to establish telepathic connections with evil forces they judged worthy of being their masters, serving them as hunting hounds. This is a sonic mind-affecting fear effect. This is a sonic mind-affecting fear effect. Armor Class: 20Hit Points 19 (3d8+6)Speed: 40 ft., fly 60 ft. They possessed an oddly human-like visage, with protruding noses in place of muzzles and more flexible necks than those of canines. Yeth hounds resemble a strange cross between a lynx and a hairless dog. Yeth hounds permit other creatures to inhabit the outskirts of their den - so long as they don't hunt the yeth hounds, they can feed off of those driven from the den by fear. Combat. The nightly beasts did require food in order to survive but only once every lunar month. Strange hounds with glowing eyes, baying on the Moors. Understands Common, Elvish, Infernal[2] and Sylvan but can't speak[1] Finding a suitable lure means the adventurers can try to figure out who the yeth hound hunts and using that information. [3][4], Threats and intimidation were of no use against yeth hounds as they possessed only one crippling phobia[3] Yeth hounds never went under sunlight even in the middle of a hunt and even if certain death awaited if they didn't. Their own claws are treated as evil-aligned for purposes of overcoming damage reduction. Yeth hounds cannot speak, but understand Infernal. Their claws were not strong enough to cause serious damage but their wicked sharp fangs somehow assaulted foes mentally when they were in a terrified state. Once the sun set once more, the yeth hound could enter the Border Ethereal where it could see and be seen by beings on the Material Plane but not interacted with. [9][10], After encountering yeth hounds, the warrior-poet Rodol of Ard retired from adventuring and never left his castle, banning all dogs and wolves from entering his domain. The yeth hound is a quadruped that stands five feet tall at the shoulder. 3e Evil While sunlight shines on the spot from which it vanished, the hound must remain in the Deep Ethereal. They’ve got many names and they appear all over Britain: in the North of England, Sussex and the West Country. Large Yeth hounds cannot speak, but understand Infernal. [3] After hunting down their weary, fleeing prey from the air they would surround and rush the victim pulling them down and devouring them. Originally personified by a headless, bloodied hound in some cultures, the origin of a Yeth is one rooted in sorrow, always reflected in their strange, baleful howl. RELATED: Dungeons & Dragons: 10 Best 5e Modules, Ranked The most dangerous feature of a yeth hound is its baleful baying, which causes all creatures within 300 feet to make a DC 13 wisdom saving throw or become frightened. Size Entries with ** are from Yawning Portal, entries with ^ are from Volo's.

Large | Here Be Monsters

| Swords and Wizardry SRD The ideal hunting ground of a yeth hound is difficult terrain, full of natural hazards—slopes, ditches, cliffs, protruding tree roots, ravines, sinkholes and so forth. 1e | d20PFSRD Darkvision[1][2] Crits? [2] They made sure that there was always time to return to their dens before the strike of dawn and stayed there pacing or sleeping until night fell again. Fire Breath (Recharge 5-6): The hound exhales fire in a 15-foot cone. [3][4], Yeth hounds typically ran in packs of 4-16 individuals. 1: Races of Nature Unleashed (5e). 5th Edition Statistics[1] Size Wish Hound. | Dungeon World SRD 11 months ago. | 5th Edition SRD The Yeth Hound is a rank 3 mount that can be bought from the Zen Market. They fear the sun and never venture out in daylight, even if their lives depend on it. A yeth hound that hits with its bite attack can attempt to tripthe opponent (+3 check modifier) as a free actionwithout making a touch attackor provoking an attack of opportunity. 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